Вот последняя ревизия для вас от команды L2J-Server. Давненько мы уже не видели новостей, сборок от данной команды, но тем не менее всегда можно зайти на их официальный сайт и посмотреть последние новости команды.
Хроники: High Five Разработчик: L2jServer Платформа: Java Размер: 24 mb
Misc fixes: Addressing the "synthetic access" problem. When using nested classes, JVM would create a "synthetic class" (dynamic proxy) with the accessors to access its fields. To that add the overhead that suppose using accessors (getters for fields) instead of direct access (pointed out by BiggBoss? at forums). This can be fixed in different ways, I have chosen to change the visibility of some fields, classes and methods to make them visible from outer classes instead of adding public/protected accesors. This should avoid the creation of this synthetic classes and avoid adding accessors to simple holders (DTOs). Reverting synchronization overhead at Point3D, since it uses "cheap read-write lock" trick, thanks tukune for report. The cheap read-write lock trick Revering some minor things in Action packet, no in-game visible changes. Fixed typo at FaenorScriptEngine?, thanks nonom for report. Avoiding FastMap? in AbstractRefinePacket? where synchronization is not required, using the direct field access instead of the getter for the calls inside the same class. Enforcing load() method for DocumentParser?. This will: Allow easy implementation of reload admin commands. Standardize the XML parsers. MySQL Connector/J 5.1.20, Changelog here: http://dev.mysql.com/doc/connector-j/en/cj-news-5-1-20.html COMMUNITY SERVER: Warning fixes: Implemented L2DatabaseFactory.close(Connection); same as in L2J Server. Fixed some JavaDocs? warnings. Using ARM for some file buffers. Avoiding synthetic access. COMMUNITY SERVER: Misc fixes: Avoiding == String comparison. Proper singleton pattern at GameServerThreadPool?, avoiding FastMap? if is not set as shared. Using some sort of double-locking check to avoid inserting multiple game server, probably not required. Typo fix in OldPledgeFilter?, thanks tukune for report. COMMUNITY SERVER: Minor typo fix. Fixed Automatic Doors and Implemented some others missing (REQUIRE [DP8810]). Minor Typo Fix for [4845]. A Missing SysMsg?. Few More Typo Fixes for [4845] and code format. Reworking zone models. Tests shows reduction in loading times of up to 80%. * ZoneManager? rework Using DocumentParser? Using HashMap/ArrayList? when synchronization isn't required instead of Javolution DocumentParser? new Method parseDouble (self explaining) new method getCurrentFile (returns reference of current processing File) Fix for "oncast_skill" condition. Vuln-Prof Fixes... Fixed "ValakasVuln/Prof?" for the "Valakas Items" to work properly (is based in the existent support, so just some things renamed/changed to use the right values). Fixed "DebuffVuln/Prof?" for the "Debuff Skills" to work properly (now is based on isDebuff boolean and skillType, so it should solve the issues of some Debuff skills not being resisted properly, like DISARM and some others). Fix for Geometry in Changeset [5320] (thanks MELERIX for help). Condition Player Race shouldn't check player's race if the acting character isn't a player. Thanks Tavo22, goncafa for report. Thanks MELERIX for first fix implementation and info about the bug. Reverting [5234] due several vulnerability on account name, thanks tukune for report. Fixing possible client crash due unbound buy of items (weight and inventory slots not validated). Thanks Starter for report and first implementation. This generic version implements exchangeItemsById(..) for information refers to its JavaDocs?. Try to use it instead of destroyItem/addItem methods. Cleanup related to this changes. Fix for NPE while restoring clan wars Methods that listeners was located in are used only to restore data now they are moved where they belong. Moving initial equipment from CharTemplateTable? its not required to be there :) Removing 'this' from L2Effect Cubic related fixes: Moving cubics back to FastMap? (reverting that from [4797]). Fixed cubics not removed on subclass change, etc (stopCubics() method) by Starter, thanks. Cleaned up for useless booleans, etc. AttackStanceTaskManager? logic fix. Avoiding using accessors inside the class where the field is declared. L2Character rework: getSkills() returns Collection no arrays/nulls anymore Many FastList/FastMap? to ArrayList/HashMap? when synchronizations aren't required. Javolution where synchronization is required. Added getSkills() into L2CharTemplate to prevent from casting. L2ZoneType rework: Added new methods getCharacters(), getPlayersInside() Many FastList/FastMap? to ArrayList/HashMap? when synchronizations aren't required. Javolution where synchronization is required. Bug fix for [5020] for potions not allowed if acting character is physically muted. Thanks Drumatrix for report and badboy29 for confirm and initial test. Fixes Shield Slam and similar skills. Builders Changes. Builder using "bin" folder (like in Eclipse) instead of "classes". I forgot to rename this -.-, thanks Zoey76 for report. Old bytecode files should be cleaned before compiling, other way it will compile wrong sources. Datapack part for [L5310]. Class cast exception error fix. The return in the switch doesnt always return empty target list, and since there is no break in the case, it falls down and causes the error. Rare NPE fix. Updated some Doors parameters (unlockable, start_opened, targetable), also added some missing Doors. DP-Part for [L5316]. Fixes for Infinity Weapons being triggered twice (also updated & verified passive skills). Quest improvements by jurchiks: No Secrets??(251) How to Oppose Evil(692) Light Fragment(10272) Fix for Ticket #L5486, and some others small changes. Missing SysMsgs? for restrictions. Fixing "Lanosco's Special Bait" quest. Restrictions added in [8814] must apply only for admin_transform command More for [8816] Validating target not gm it's self Cleanup Minor fix for Polymorph admin command by jurchiks. Minor fix in ItemSkillTemplate?, for items used by pets. Thanks for report and tests: DareStrike? thecast MELERIX DP-Part for [L5323]. Fixing duplicated adena in some multisells. Remove old Fear hardcoded restrictions (used due patchnotes before IL/CT1), thanks Copyleft. Chest Caught Quests from Jython to Java by nonom (thanks Adry_85 for testing). Even the buffs that can't be stolen are shared with Servitors (thanks badboy29 for testing). Reverted [8824] it should be fixed in a different way. Datapack part for [L5327]: Fixing some voiced commands and implementing missing actions. StatsVCmd fix by brutus, thanks. Sharing hero buffs with Servitors DP-Part for [L5330] Deleted Trader Zenith spawn, it was removed since Freya chronicle. Builders Changes. Fixing some error in logic for item skill's handler. I forgot to rename this -.-, thanks Zoey76 for report. Minor Update for AdminBan?.java (-1 for ban, not -100).
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